D. "Poison Pond". Poison Pond. "G": Bounce to it without the Pink Zinger skewering you. WARNING!!! THE DONKEY KONG COUNTRY GUIDE version 1.2. Play the stage following the optimal route, but do this at the mincer section near the end instead of the triple clip. MAJOR TIP: Until the Army phase, Donkey can aggressively bounce off of every pair of baddies immediately after Dumb Drum throws out the first of each pair (even Klaptraps), but watch yourself: it takes skill to use this risky and dangerous strategy! Don't get the "G" until you beat Bonus Area 2, or you'll lose your Steel Keg. Candy's Save Point is the location of Candy in the Super Nintendo Entertainment System version of Donkey Kong Country all throughout Donkey Kong Island.. The Kongs are not affected by the freezing temperatures, just like the other Gorilla Glacier levels. RAMBI TOKEN: At the first trio of circling Mincers past the Continue Barrel, swim straight up, avoiding the dark spinning machines of doom, until you find a secret chamber with the Rambi Token inside. Master Necky Snr. History  Donkey Kong Country . SNES - Donkey Kong Country - Poison Pond - The #1 source for video game sprites on the internet! Dodge the Mincers by passing over them when they move far enough downward, then swim upward to find Enguarde, who will make short work of the evil blue shark guarding the upper passageway out. In two leaps, then four leaps, then EIGHT leaps, K. Rool will jump to one side, then the other, then back again. Located at the top-left of Donkey Kong Island, Kremkroc Industries, Inc. is an industrial area filled with subterranean areas and factories run by the Kremlings. Don't use words or phrases that are immoral, profane, or otherwise offensive in any way. Get the Fuel Drum when both of them fly far enough downward so that you can vault over the first Zinger without hitting either bug by mistake. Whenever he drops in this manner, it will be where you last stood. Hope you're not afraid of the dark... "O": Right before the Continue Barrel, there are three Tire platforms. Be quick about it, and watch out for Manky Kong when coming out of the warp. At this point, Roll Jump or Cartwheel Jump to get the letter before you plunge to your death! Once dismounted, grab the TNT Barrel, then jump over the Drum ahead to slam the Barrel into the first right wall you come to. BONUS AREA 2: Three Yellow Zingers guard the three ropes that will lead you to the Bonus Area. Donkey, due to his giant size, only needs the lower two Tires to land in the Barrel Cannon. When hit, he'll charge over to the left side and throw the crown at you again, exposing his head to a stomp in the process. Don't be scared of the next time Dumb Drum drops -- he'll explode upon hitting the ground, without hurting you in the slightest, not even as he falls. Next, he'll pitch two Green Kritters out of his metal innards. Version 1.2: Made several text changes and added "General Strategies", section 1-5. Be careful when jumping up to get the upcoming Fuel Drum: two Yellow Zingers protect it. "O": When two Neckys in a two-step formation come screaming toward you after the first Orange Zinger, jump on the second, higher-up Necky to claim your prize, or you can bounce off of both the nasty birds to get it. Kremkroc Industries, Inc. Boss Dumb Drum: 0%. Each consecutive hit to the head causes K. Rool to hurl his crown faster and faster. Enguarde the Swordfish is a long-time recurring Animal Buddy that has aided the Kongs in almost all their underwater adventures. Leaderboard: Poison Pond (Donkey Kong Country) Poison Pond: Acquire the highest score in Poison Pond in DK Attack. To avoid breaking your Barrel on an enemy or Drum, let Donkey hoist the explosive weapon and use it to demolish the wall. Afortunadamente, estos niveles se van terminando This one is pretty hardcore, but it's also pretty short, so it's really not that bad. Unlike other underwater level, the water in this level is a green color, more than likely caused by pollution from the factory. Edit. Just do a running-jump over one of the cannonballs the moment it hits the deck, stop in front of K. Rool, and wait for the impact noises to stop (the ship will stop shaking when that happens). The sections are divided based on when a Croctopus begins to chase the Kongs, which is when they pass it, up until the next alcove, which is where the Croctopus rests at. Watch out for Mincers! The factories generate a lot of pollution, causing the area to be murky. 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